![Bestowal of liberation.png](/images/thumb/d/df/Bestowal_of_liberation.png/75px-Bestowal_of_liberation.png) |
Bestowal of liberation
Creep's critical strike chance increased by 5%, critical strike damage increased by 150%
|
![Strong attack.png](/images/thumb/3/3e/Strong_attack.png/75px-Strong_attack.png) |
Strong attack
Creep's attack increased by 5%, movement speed increased by 10%
|
![Poisoning.png](/images/thumb/1/1b/Poisoning.png/75px-Poisoning.png) |
Poisoning
Creep's skills apply debuff on hit: lose 3% of base health per second, lasting 5s, does not stack
|
![Blur.png](/images/thumb/f/f4/Blur.png/75px-Blur.png) |
Blur
Monsters have a 10% chance to evade
|
![Sea serpent shell.png](/images/thumb/3/34/Sea_serpent_shell.png/75px-Sea_serpent_shell.png) |
Sea serpent shell
Creeps will reduce the received 50% S-Strike damage
|
![Counter-spell.png](/images/thumb/d/da/Counter-spell.png/75px-Counter-spell.png) |
Counter-spell
Creeps will reduce the received 50% Arcane damage
|
![Armor shield.png](/images/thumb/6/6f/Armor_shield.png/75px-Armor_shield.png) |
Armor shield
Creeps will reduce the received 50% Precision damage
|
![Spider parasitism.png](/images/thumb/0/0d/Spider_parasitism.png/75px-Spider_parasitism.png) |
Spider parasitism
When the Creep dies, there is a 20% chance to spawn a little spider, and the little spider has 50% of the mother's attack/health, and the same movement speed
|
![Frosty attack.png](/images/thumb/4/44/Frosty_attack.png/75px-Frosty_attack.png) |
Frosty attack
Creep's skills will reduce the player's 20% movement speed, 20 health regeneration, and 20% hit regeneration for 2 seconds, without stacking
|
![Demonization.png](/images/thumb/7/7e/Demonization.png/75px-Demonization.png) |
Demonization
When Creeps deal physical damage, they also deal an additional 10% of magical damage
|
![Physicalization.png](/images/thumb/c/cf/Physicalization.png/75px-Physicalization.png) |
Physicalization
When Creeps deal magical damage, they also deal an additional 100% of physical damage
|
![Oviparous.png](/images/thumb/f/ff/Oviparous.png/75px-Oviparous.png) |
Oviparous
Summoning Creep hatching is successful, will summon an additional 2 elite Creep
|
![Greater demons.png](/images/thumb/6/6b/Greater_demons.png/75px-Greater_demons.png) |
Greater demons
Elite and boss health increased by 12%
|
![Swift at defeating enemies.png](/images/thumb/3/3a/Swift_at_defeating_enemies.png/75px-Swift_at_defeating_enemies.png) |
Swift at defeating enemies
Creeps have a 35% chance to always hit
|
![Frenzy.png](/images/thumb/f/f1/Frenzy.png/75px-Frenzy.png) |
Frenzy
Every time Creeps hit, there is a 75% chance to increase their movement speed by 10 points, lasting 1s
|
![Enlarge.png](/images/thumb/5/58/Enlarge.png/75px-Enlarge.png) |
Enlarge
The area of effect of the Creep is increased by 45%
|
![Endurance.png](/images/thumb/0/0a/Endurance.png/75px-Endurance.png) |
Enlarge
Creeps have a 50% chance to be immune to continuous damage such as burning/poison
|
![Rebirth.png](/images/thumb/4/45/Rebirth.png/75px-Rebirth.png) |
Rebirth
Non-boss Creeps have a 8% chance to resurrect upon death
|
![Dash.png](/images/thumb/5/55/Dash.png/75px-Dash.png) |
Dash
When Creeps are within 600 meters of the player, there is a 30% chance to have a short burst of acceleration, with a cooldown lasting 0.5 seconds
|
![Charge ahead blindly.png](/images/thumb/f/fc/Charge_ahead_blindly.png/75px-Charge_ahead_blindly.png) |
Charge ahead blindly
Creep's charging skills have a shorter charge time by 15% and increased charging speed by 50%
|
![Cold.png](/images/thumb/6/6b/Cold.png/75px-Cold.png) |
Cold
The burn damage inflicted by player skills is reduced by 50%
|
![Thin.png](/images/thumb/5/5b/Thin.png/75px-Thin.png) |
Thin
The poison damage inflicted by player skills is reduced by 50%
|
![Powerless.png](/images/thumb/a/ae/Powerless.png/75px-Powerless.png) |
Powerless
Direct damage inflicted by player skills is reduced by 10%
|
![Blunting.png](/images/thumb/5/52/Blunting.png/75px-Blunting.png) |
Blunting
Players afflicted with the curse of weakness have an additional 8% reduction in attack power
|
![Weakness.png](/images/thumb/f/f9/Weakness.png/75px-Weakness.png) |
Weakness
Players afflicted with the curse of chains have an additional reduction in cooldown speed by 30% and movement speed by 2.5%
|
![Depletion.png](/images/thumb/7/7d/Depletion.png/75px-Depletion.png) |
Depletion
Remove 1.5% of base health per second
|
![Undead entanglement.png](/images/thumb/b/b9/Undead_entanglement.png/75px-Undead_entanglement.png) |
Undead entanglement
Every time a Creep is killed, it will reduce 13% attack, lasting 0.5s, stackable
|
![Armor penetration.png](/images/thumb/c/ca/Armor_penetration.png/75px-Armor_penetration.png) |
Armor penetration
Player's defense reduced by 15
|
![Time dilation.png](/images/thumb/9/94/Time_dilation.png/75px-Time_dilation.png) |
Time dilation
Cooldown reduction by 18%, additional reduction in movement speed by 2.5%
|
![Fraitly.png](/images/thumb/8/84/Fraitly.png/75px-Fraitly.png) |
Fraitly
Attack power reduced by 8%, range reduced by 15%
|
![Battle hunger.png](/images/thumb/c/ce/Battle_hunger.png/75px-Battle_hunger.png) |
Battle hunger
At the start of each turn, players enter a state of battle hunger, taking damage equal to 2.5% of maximum health per second, and the state disappears after killing 30 creeps
|
![Encirclement.png](/images/thumb/6/6f/Encirclement.png/75px-Encirclement.png) |
Encirclement
The more Creeps around the player within 600 meters, the higher the Creep's damage reduction (1-20 Creeps, 1-12% reduction)
|
![Eternity.png](/images/thumb/3/38/Eternity.png/75px-Eternity.png) |
Eternity
The player's initial respawn count is reduced by 1
|
![Grim Reaper's Scythe.png](/images/thumb/1/11/Grim_Reaper%27s_Scythe.png/75px-Grim_Reaper%27s_Scythe.png) |
Grim Reaper's Scythe
If the player's health is less than 12%, they will be executed
|
![Black Market.png](/images/thumb/c/c1/Black_Market.png/75px-Black_Market.png) |
Black Market
Shop prices increased by 5%
|
![Skate shoes.png](/images/thumb/d/d5/Skate_shoes.png/75px-Skate_shoes.png) |
Skate shoes
Player movement speed adjustment, every 3 seconds, randomized between -50 ~ +10
|
![Lush vegetation.png](/images/thumb/4/4e/Lush_vegetation.png/75px-Lush_vegetation.png) |
Lush vegetation
The number of trees is increased by 1, and no longer drop chests
|
![Radical change.png](/images/thumb/e/ef/Radical_change.png/75px-Radical_change.png) |
Radical change
Randomly generate 1 area of 600*600 meters, and the movement speed of players within the area is additionally reduced by 60%
|
![Frost vortex.png](/images/thumb/0/0e/Frost_vortex.png/75px-Frost_vortex.png) |
Frost vortex
Randomly generate 3 areas with a radius of 400, and the defense within the area is additionally reduced by 100%
|
![Magnetic field.png](/images/thumb/6/64/Magnetic_field.png/75px-Magnetic_field.png) |
Magnetic field
Randomly generate 2 magnetic fields with a radius of 300 meters, and Creeps within the magnetic field have 100% evasion. Ignores dodge when within the magnetic field
|
![Wraith.png](/images/thumb/7/7c/Wraith.png/75px-Wraith.png) |
Wraith
Randomly generate 11 areas with a radius of 300 meters, and after entering the area, grudges will track the player at a speed of 400 for 5 seconds, causing 90% slow for 1.5 seconds
|
![Fatal Bonds.png](/images/thumb/f/f6/Fatal_Bonds.png/75px-Fatal_Bonds.png) |
Fatal Bonds
When a player dies, other teammates will die too
|