Affixes

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About

Affixes are difficulty multipliers. For every added affix player get 30% boost of completion reward. Player can reroll affixes for 10000 gold. Challenge have fixed affixes. Maximum amount of affixes is 8. Every new affix "slot" added at 10, 20, 40, 60, 90, 120, 150, 200 burns.

Affixes List

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Bestowal of liberation

Creep's critical strike chance increased by 5%, critical strike damage increased by 150%

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Strong attack

Creep's attack increased by 5%, movement speed increased by 10%

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Poisoning

Creep's skills apply debuff on hit: lose 3% of base health per second, lasting 5s, does not stack

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Blur

Monsters have a 10% chance to evade

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Sea serpent shell

Creeps will reduce the received 50% S-Strike damage

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Counter-spell

Creeps will reduce the received 50% Arcane damage

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Armor shield

Creeps will reduce the received 50% Precision damage

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Spider parasitism

When the Creep dies, there is a 20% chance to spawn a little spider, and the little spider has 50% of the mother's attack/health, and the same movement speed

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Frosty attack

Creep's skills will reduce the player's 20% movement speed, 20 health regeneration, and 20% hit regeneration for 2 seconds, without stacking

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Demonization

When Creeps deal physical damage, they also deal an additional 10% of magical damage

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Physicalization

When Creeps deal magical damage, they also deal an additional 100% of physical damage

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Oviparous

Summoning Creep hatching is successful, will summon an additional 2 elite Creep

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Greater demons

Elite and boss health increased by 12%

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Swift at defeating enemies

Creeps have a 35% chance to always hit

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Frenzy

Every time Creeps hit, there is a 75% chance to increase their movement speed by 10 points, lasting 1s

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Enlarge

The area of effect of the Creep is increased by 45%

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Enlarge

Creeps have a 50% chance to be immune to continuous damage such as burning/poison

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Rebirth

Non-boss Creeps have a 8% chance to resurrect upon death

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Dash

When Creeps are within 600 meters of the player, there is a 30% chance to have a short burst of acceleration, with a cooldown lasting 0.5 seconds

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Charge ahead blindly

Creep's charging skills have a shorter charge time by 15% and increased charging speed by 50%

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Cold

The burn damage inflicted by player skills is reduced by 50%

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Thin

The poison damage inflicted by player skills is reduced by 50%

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Powerless

Direct damage inflicted by player skills is reduced by 10%

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Blunting

Players afflicted with the curse of weakness have an additional 8% reduction in attack power

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Weakness

Players afflicted with the curse of chains have an additional reduction in cooldown speed by 30% and movement speed by 2.5%

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Depletion

Remove 1.5% of base health per second

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Undead entanglement

Every time a Creep is killed, it will reduce 13% attack, lasting 0.5s, stackable

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Armor penetration

Player's defense reduced by 15

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Time dilation

Cooldown reduction by 18%, additional reduction in movement speed by 2.5%

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Fraitly

Attack power reduced by 8%, range reduced by 15%

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Battle hunger

At the start of each turn, players enter a state of battle hunger, taking damage equal to 2.5% of maximum health per second, and the state disappears after killing 30 creeps

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Encirclement

The more Creeps around the player within 600 meters, the higher the Creep's damage reduction (1-20 Creeps, 1-12% reduction)

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Eternity

The player's initial respawn count is reduced by 1

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Grim Reaper's Scythe

If the player's health is less than 12%, they will be executed

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Black Market

Shop prices increased by 5%

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Skate shoes

Player movement speed adjustment, every 3 seconds, randomized between -50 ~ +10

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Lush vegetation

The number of trees is increased by 1, and no longer drop chests

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Radical change

Randomly generate 1 area of 600*600 meters, and the movement speed of players within the area is additionally reduced by 60%

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Frost vortex

Randomly generate 3 areas with a radius of 400, and the defense within the area is additionally reduced by 100%

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Magnetic field

Randomly generate 2 magnetic fields with a radius of 300 meters, and Creeps within the magnetic field have 100% evasion. Ignores dodge when within the magnetic field

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Wraith

Randomly generate 11 areas with a radius of 300 meters, and after entering the area, grudges will track the player at a speed of 400 for 5 seconds, causing 90% slow for 1.5 seconds

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Fatal Bonds

When a player dies, other teammates will die too